Finally got around to creating a fillable version of the newest character sheet. Get that bad boy right here: http://lostcatgames.com/stvhsfillablesheet.pdf
Hot on the heels of version 0.4, Straight to VHS takes a significant step forward today with version 0.4.01!
AP (or Action Points), have been in StVHS for a long while now, but have been growing increasingly vestigial. Earlier versions of the game leaned pretty hard on the AP system, with features like being able to turn in tokens to gain AP, and movement costing AP. But as the game has been refined over time, we've been narrowing in on StVHS' promise of being an easy to learn, and quick-moving RPG, with just enough mechanical meat to guide the players and give interesting choices.
UPDATE: Fixed the misplaced text for Batshit Crazy's "Conspiracy Theorist" cinematic action. Also, updated the page numbers in the artist credits and fixed various typos.
Straight to VHS gets a huge update today (download the game for free HERE). There's a lot to unpack, so for sanity's sake I'm gonna be brief with some of the big points
Alright, time to dig into the change log.
UPDATE: Fixed an issue with the new character sheet.
We're ending the year right with the huge update to Straight to VHS version 0.3.9. The bulk of this update lives in the Tropes section, where lots of cool and streamlining changes have been made. The other big change is to what happens when a character reaches 0 HP. Also, improvised weapons should now be a more interesting part of the game.
There's gonna be a lot of stuff going on with Straight to VHS over the next several months. I hope you'll feel the inclination to bookmark lostcatgames.com or subscribe to our subreddit or like our facebook page in order to keep up with the latest and share your thoughts... Oh, there's a twitter account too! Alright, enough of that. On to the bullet points!
Hello VHS adventurers! Straight to VHS has now been updated to version 0.3.8. I've been working on some larger features that aren't ready to be included in the game yet, so this is a pretty small update, which is summed up with the bullet points below.
It's a little bit late (not even a fortnight), but Straight to VHS version 0.3.7 brings some welcome streamlining to the game's action sequences. Let's have a look at the change log!
One month after the last update, Straight to VHS has been updated to version 0.3.6. The biggest change this update brings is the removal of reloading as a game mechanic. I think there were some nice qualities to having reloading, but for most other players I talked to, the good was outweighed by the bad.
A few other things happened too, but I'll let you see for yourself in the changelog below. I do wanna give a heads-up for the future though: Some personal matters are going to be digging into StVHS development and playtest time in the next couple of months (life is crazy, yo). I'm still committed to monthly updates through at least the end of the year, but the time frame for launching a crowdfunding campaign might get knocked back a month or two. I've been eyeing March, but something like May is a possibility.
EDIT: Formatting issues have now been fixed!
Sorry for the long wait everyone, but Straight to VHS version 0.3.05 is here at last!
As well as an update, today's gonna bring another change as well: monthly updates! Straight to VHS updates are going to become a more regular occurrence through the end of the year. This doesn't mean content will be shoveled out regardless of its level of completion, merely that whatever is ready to be released, will be released. So look forward to the next update on or before September 18th.
Now, let's take a look at the changelog for today's update.
In what is surely the fastest numbered update in Straight to VHS history, version 0.3.04 brings added functionality This is mostly a quality of life update, but there's a couple small changes to the game that are sneaking in too.
TROPE/PERK SPECIFIC CHANGES
This latest update brings important changes to Push it to the Limit. The short version is that player characters can no longer throw up their 1/2 total HP shield once per scene. Also, when you do use your once-per-day Push it to the Limit, you won't just be healing, you'll actually be gaining epic dice. It's more fun, more dangerous, and more bad-ass. Oh, and there's other stuff.
TROPE/PERK SPECIFIC CHANGES