Finally got around to creating a fillable version of the newest character sheet. Get that bad boy right here:
Hot on the heels of version 0.4, Straight to VHS takes a significant step forward today with version 0.4.01!

AP (or Action Points), have been in StVHS for a long while now, but have been growing increasingly vestigial. Earlier versions of the game leaned pretty hard on the AP system, with features like being able to turn in tokens to gain AP, and movement costing AP. But as the game has been refined over time, we've been narrowing in on StVHS' promise of being an easy to learn, and quick-moving RPG, with just enough mechanical meat to guide the players and give interesting choices.

UPDATE: Fixed the misplaced text for Batshit Crazy's "Conspiracy Theorist" cinematic action. Also, updated the page numbers in the artist credits and fixed various typos.

Straight to VHS gets a huge update today (download the game for free HERE). There's a lot to unpack, so for sanity's sake I'm gonna be brief with some of the big points

  • I'm calling this a "Playtest" update because I haven't had time to thoroughly test out a number of changes that have been made in this update. That said, I expect only very minor changes may be needed.

  • We've completely rebuilt the document in Scribus, resulting in a much better looking PDF. That said, features like bookmarks and self-linking didn't make it in time for this update. Expect them soon though!

  • Similarly, I haven't built a new character sheet for this new PDF. For now, I've included links on the site, and in the PDF itself, which will take you to a character sheet PDF (AS OF 5/24, THIS SHEET IS NOW OUT OF DATE WITH THE CURRENT VERSION).

  • Expect updates soon that will build upon the excellent new foundation of the version 0.4 playtest. 

  • This update brings some really great changes to the game, for real!

Alright, time to dig into the change log.

UPDATE: Fixed an issue with the new character sheet.

We're ending the year right with the huge update to Straight to VHS version 0.3.9. The bulk of this update lives in the Tropes section, where lots of cool and streamlining changes have been made. The other big change is to what happens when a character reaches 0 HP. Also, improvised weapons should now be a more interesting part of the game. 

There's gonna be a lot of stuff going on with Straight to VHS over the next several months. I hope you'll feel the inclination to bookmark or subscribe to our subreddit or like our facebook page in order to keep up with the latest and share your thoughts... Oh, there's a twitter account too! Alright, enough of that. On to the bullet points!

Hello VHS adventurers! Straight to VHS has now been updated to version 0.3.8. I've been working on some larger features that aren't ready to be included in the game yet, so this is a pretty small update, which is summed up with the bullet points below.

It's a little bit late (not even a fortnight), but Straight to VHS version 0.3.7 brings some welcome streamlining to the game's action sequences. Let's have a look at the change log!

One month after the last update, Straight to VHS has been updated to version 0.3.6. The biggest change this update brings is the removal of reloading as a game mechanic. I think there were some nice qualities to having reloading, but for most other players I talked to, the good was outweighed by the bad.

A few other things happened too, but I'll let you see for yourself in the changelog below. I do wanna give a heads-up for the future though: Some personal matters are going to be digging into StVHS development and playtest time in the next couple of months (life is crazy, yo). I'm still committed to monthly updates through at least the end of the year, but the time frame for launching a crowdfunding campaign might get knocked back a month or two. I've been eyeing March, but something like May is a possibility. 

EDIT: Formatting issues have now been fixed!

Sorry for the long wait everyone, but Straight to VHS version 0.3.05 is here at last!

As well as an update, today's gonna bring another change as well: monthly updates! Straight to VHS updates are going to become a more regular occurrence through the end of the year. This doesn't mean content will be shoveled out regardless of its level of completion, merely that whatever is ready to be released, will be released. So look forward to the next update on or before September 18th.

Now, let's take a look at the changelog for today's update.

In what is surely the fastest numbered update in Straight to VHS history, version 0.3.04 brings added functionality This is mostly a quality of life update, but there's a couple small changes to the game that are sneaking in too.

  • Added bookmarks and links throughout the document! See a blue word and don't quite remember what it's all about? Click it! Wanna go right to the Bad Guys section but hate scrolling? Open up your bookmarks folder and digi-teleport there!
  • Clarified that move actions end when you take another action or pass to another character's turn (no jumping out of cover, hitting, then running back into cover all for 3 AP)
  • Did a sweep of the document and corrected a few small issues, cleaned up some text and added a few explanatory bits. Nothing about this really changed the game, but rest-assured I've done some housekeeping.
  • Can you believe I've never included a link to the fillable character sheet in the actual rulebook? This situation has been rectified. Also, the fillable sheet itself has been updated.

  • The "Batshit Crazy" trope now gives the option of -2 to either CHA or INT. In a related matter, the "Train Wreck" cinematic action now works with either CHA or INT. You can be all sorts of crazy now.
  • The "Warrior Training" perk got the nerf what was comin' to it. The STR bonus is gone.
  • The "Why Didn't You Say So?" perk now requires a 12+ in order for an item to be within reach.
This latest update brings important changes to Push it to the Limit. The short version is that player characters can no longer throw up their 1/2 total HP shield once per scene. Also, when you do use your once-per-day Push it to the Limit, you won't just be healing, you'll actually be gaining epic dice. It's more fun, more dangerous, and more bad-ass. Oh, and there's other stuff.

  • The Push it to the Limit action has been severely changed and is (once again) a once per day ability.
  • Added a reminder in the Action Sequences section that players can turn in epic dice tokens to gain extra AP. This has been stated in the Epic Dice section for a long time, but it gets missed quite a bit in there.
  • Added a couple more examples of how gambles might be ruled. I'm thinking this will give Directors firming footing on this.
  • Integrated a new icon in the Bad Guys and Villains section for abilities that aren't a ranged or melee attack, but which simply require the player to be in their presence.
  • Due to Push it to the Limit going back to once per day, I've added a sentence to the Bad Guys section reminding the Director that multiple tough encounters without a new day between them will ramp up the difficulty.

  • The "Sexual Tyrannosaurus" perk has had nothing done to it. Why would it? After all, it was in Predator well before it was a character perk in Borderlands, and I would never allow my brain to only remember the latter. So, same as always. Let's move on!
  • The "Push it Real Good" perk has been tweaked in the wake of Push it to the Limit being changed.
  • Added the "Gonna Take a Miracle" Cinematic Action to the trope "Man/Woman of the Cloth".
  • The "Martial Artist" trope now specifies the +5 STR bonus as being to attacks only.
  • Clarified that there is a 3 AP cost to the "Wrestler" trope's "Signature Move" action.
  • Added the "Looney" cinematic action to the "Talking Dog" trope.
  • The "It's Like Coach Says" cinematic action on the "Troubled Athlete" trope now grants two epic dice.