![]() Hey everybody, Straight to VHS gets an update today. Get it right here: Straight to VHS version 0.5 (Warning: Doesn't display correctly in Firefox. Fix Incoming!) A lot has changed! That said, the heart of the game is the same: Combine Tropes to create over-the-top characters, chew scenery, kick-ass, and change the script of the great bargain-bin film that never was! Let's have a quick bullet list of the headlining changes and additions, and at the bottom I'm gonna talk community stuff. • StVHS now uses a d6 system that makes the game less "swingy". This makes the capabilities of our movie heroes feel more defined and tangible.
• That's right, it's d6 now! The d20 system was causing friction with the design goals for the game. It would've been possible to release an OK game with the d20 system but I saw a way to do better. I'm sorry it took so long, but this was a battle worth fighting. • Introducing 101 improvements to character abilities (OK, I haven't counted, but it's a lot.) • Fast-paced combat that keeps the action moving forward. • The new HP system provides the new state of Nothing To Lose which ramps up everything happening around a character. It also introduces nail-biting moments On Death's Door and gives players the choice to risk everything or live another day. • That HP system also plays into the new Narrative Attack mechanic, which rewards players for knocking villains down a peg and getting in their head. • Introducing Extras! These baddies keep the action moving and get taken out like the turkeys they are. • Quality of life improvements like "The Stunt Rule" and new guidance on creating custom baddies. After shaking the foundation with this update, there's definitely some rough edges on the finer details. I have my own ideas on what's needed from the next update, but I hope to hear your thoughts on what needs to be improved. On that note, I've set up a Discord server where I hope everyone will feel free to come and chat with me and others about the game and where you want to see it go from here. I'm hoping to make that a new hub for discussion, and maybe a place to organize online play groups??? I'm also going to be keeping an eye on Reddit, Facebook, Twitter, and my e-mail. So please, get it touch however you're most comfortable! Comments are closed.
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