UPDATE: Implemented a hotfix in the wee hours of the 21st. Most importantly, it corrects the stealth rules. The link below has been updated. Version 0.4.02 has turned out to be a fairly daring update. For one thing, I can't promise you these changes are fully field-tested. They're not. But in my continuing efforts to fail faster, I bring them to you so you might stress test them and let me know where I've erred and where I've hit on something good. There's three major headlines to this update.
#1: This update does away with opposed rolls. When a roll is made against another character, the number to beat is that character's relevant stat +10, always. #2: With this load removed from the system, baddies have gained "reactions", leading to adversaries that put up a greater fight without dragging combat out over more and more rounds. #3: I've conducted a major sweep through Perks, improving a great deal of them. There were some other things I wanted to slip into this update, but time was not on my side. That said, I'm going to begin work on the next update immediately, and in a very real way I already have, so expect that sooner than later. Check out 0.4.02's complete change-log below. GAME-WIDE
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