<![CDATA[LOST CAT GAMES - Blog]]>Tue, 23 Nov 2021 14:20:17 -0800Weebly<![CDATA[Podcast: Worst Movies Ever Played]]>Tue, 23 Nov 2021 18:42:50 GMThttp://lostcatgames.com/blog/podcast-worst-movies-ever-playedStraight to VHS has reared its head on a handful of podcasts over the years, but this most recent example clearly has the highest production values if nothing else!

If you're looking for an extremely fun actual-play podcast that's also a bonanza for the ears, may I happily recommend Worst Movies Ever Played. Huge props to Patrick Baker, Brent Butler and Geoffrey Golden!]]>
<![CDATA[Goodnight StVHS d20]]>Fri, 14 Jun 2019 18:07:58 GMThttp://lostcatgames.com/blog/goodnight-stvhs-d20I know that some folks are currently playing games with the old ruleset. If you need links to the old PDFs, I've got you covered:
http://lostcatgames.com/stvhs0402.pdf
http://lostcatgames.com/stvhsfillablesheet.pdf

The fact that people have been enjoying StVHS d20 is part of why it's taken me so long to release the latest update. I was nervous about so drastically changing something people liked.

I'm confident now, though. Straight to VHS has been improving bit by bit for years, and a lot has changed. The switch to the d6 pool system wasn't just some idea I wanted to try out. It was a direct result of a number of changes I'd been making over the last few years. What started out as a d20 system no longer made sense as a d20 system and it was time to make the change.

​Straight to VHS d20 didn't die. It went to bed after a long, hard day and then it woke up feeling new.]]>
<![CDATA[Straight to VHS is Back, Baby!]]>Mon, 10 Jun 2019 05:00:49 GMThttp://lostcatgames.com/blog/straight-to-vhs-is-back-babyPicture
Hey everybody, Straight to VHS gets an update today.
Get it right here: Straight to VHS version 0.5 (Warning: Doesn't display correctly in Firefox. Fix Incoming!)


A lot has changed! That said, the heart of the game is the same: Combine Tropes to create over-the-top characters, chew scenery, kick-ass, and change the script of the great bargain-bin film that never was!

Let's have a quick bullet list of the headlining changes and additions, and at the bottom I'm gonna talk community stuff.

• StVHS now uses a d6 system that makes the game less "swingy". This makes the capabilities of our movie heroes feel more defined and tangible.

• That's right, it's d6 now! The d20 system was causing friction with the design goals for the game. It would've been possible to release an OK game with the d20 system but I saw a way to do better. I'm sorry it took so long, but this was a battle worth fighting.

• Introducing 101 improvements to character abilities (OK, I haven't counted, but it's a lot.)

Fast-paced combat that keeps the action moving forward.

• The new HP system provides the new state of Nothing To Lose which ramps up everything happening around a character. It also introduces nail-biting moments On Death's Door and gives players the choice to risk everything or live another day.

• That HP system also plays into the new Narrative Attack mechanic, which rewards players for knocking villains down a peg and getting in their head.

• Introducing Extras! These baddies keep the action moving and get taken out like the turkeys they are.

• Quality of life improvements like "The Stunt Rule" and new guidance on creating custom baddies.

After shaking the foundation with this update, there's definitely some rough edges on the finer details. I have my own ideas on what's needed from the next update, but I hope to hear your thoughts on what needs to be improved.

On that note, I've set up a Discord server where I hope everyone will feel free to come and chat with me and others about the game and where you want to see it go from here. I'm hoping to make that a new hub for discussion, and maybe a place to organize online play groups???

I'm also going to be keeping an eye on Reddit, Facebook, Twitter, and my e-mail. So please, get it touch however you're most comfortable!
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<![CDATA[Hotfix for version 0.4.02]]>Mon, 21 Aug 2017 08:19:12 GMThttp://lostcatgames.com/blog/hotfix-for-version-0402I've gone ahead and fixed a few issues, most notably the rules for hiding, which hadn't been updated along with the rest of the rules. Also, I fixed an issue with the chapter header font and put a section header back where it belonged.

Fixed PDF here: http://lostcatgames.com/stvhs0402.pdf]]>
<![CDATA[Version 0.4.02 Shakes Up Combat]]>Fri, 18 Aug 2017 12:33:13 GMThttp://lostcatgames.com/blog/version-0402-shakes-up-combatUPDATE: Implemented a hotfix in the wee hours of the 21st. Most importantly, it corrects the stealth rules. The link below has been updated.

Version 0.4.02 has turned out to be a fairly daring update. For one thing, I can't promise you these changes are fully field-tested. They're not. But in my continuing efforts to fail faster, I bring them to you so you might stress test them and let me know where I've erred and where I've hit on something good.
There's three major headlines to this update.

#1: This update does away with opposed rolls. When a roll is made against another character, the number to beat is that character's relevant stat +10, always.

#2: With this load removed from the system, baddies have gained "reactions", leading to adversaries that put up a greater fight without dragging combat out over more and more rounds.

#3: I've conducted a major sweep through Perks, improving a great deal of them.

There were some other things I wanted to slip into this update, but time was not on my side. That said, I'm going to begin work on the next update immediately, and in a very real way I already have, so expect that sooner than later.

Check out 0.4.02's complete change-log below.

GAME-WIDE
  • You can no longer implement a Script Change in the same scene you picked a Script change concept.

  • Bad Guys and Villains now have "Reactions" during combat, making combat more dynamic and interesting.

  • Opposed rolls are being replaced with static numbers, specifically the relevant stat +10. This should speed up combat and allow for easier balancing of combat.

  • Gamble Attacks now give the attacker a blooper die, rather than an epic die for the defender.

  • While a character is prone, attackers get an epic die to melee attacks against them, rather than the prone character getting a blooper die to DEF rolls.

  • Attacks against a character behind cover will now get a blooper die, instead of the covered character getting an epic die to their DEF roll.

  • Other similar changes throughout. Basically, if something used to augment a DEF roll, it now augments the attack instead.

  • Various value adjustments have been made to Bad Guys and Villains to accommodate this update's major changes. DEF and HP has largely been lowered a bit and various other tweaks have been made.

  • TEMPORARY DOWNGRADE NOTICE: The baddies are currently not listed in perfect threat order, and furthermore their current threat values are highly suspect. I will be addressing these issues soon!

TROPES
  • Minor changes to Blind Master, Dual Wielding and Martial Artist due to the game-wide changes.

  • Minor changes to a handful of Fortes and Bloopers.

  • SENTIMENTALIST: The Never Let Go special ability now requires you to have failed a consequential roll first.

PERKS
  • Combed through Perks, looking to streamline and make more interesting.

  • Various wording changes that hardly changed actual meanings, but added clarity.

  • ADRENALINE RUSH: This previously under-powered perk now also grants +1 STR.

  • CALMLY WALK AWAY: Tweaked.

  • CRUNCH TIME: Totally retooled.

  • DRAMATIC REVEAL: Removed. It's a fun idea and one I definitely want to revisit, but for now, especially with a lot of recent substantial changes to the game, I think it's important I nail down the fundamentals. Playtesting with a Dramatic Reveal character basically puts a big asterisk on the results and is not helpful for fine-tuning the game in its current state. 

  • EVIL EYE: Changed how it upgrades from picking it a second time.

  • EXPLOSIVES EXPERT: Replaced by the more interesting Demolition Man.

  • GLANCING BLOWS: Removed. A new perk called "Reshoot" picks up a bit of Glancing Blows' purpose.

  • JOHN WOO: This was pretty under-powered. Substantially changed.

  • LASER FOCUSED: This previously under-powered perk now also grants +1 ACC.

  • MASOCHISTIC: Totally retooled.

  • MR. ROY ROGERS: Totally retooled.

  • MY BODY IS LITERALLY A WEAPON: Now has (Blooper: Replaced Limb) in place of nebulous "penalties".

  • NOOOOOO!: Tweaked and buffed.

  • RESHOOT: New perk!

  • SEXY NERD: Slight tweaks.

  • SLEEPER HOLD: Tweaked.

  • SMACK-TALKIN': Tweaked.

  • SMALL BUT FIERCE: Significantly more useful now that its special ability is once per scene, however it now requires a token to use. Altogether a nice buff.

  • STILL BREATHING: Buffed, and no longer requires character sheet augmentation to boot!

  • THE MORE THE MERRIER: Totally retooled.

  • WHERE'S MY MARK: Totally retooled.

  • WINNING SMILE: Got buffed a bit.

  • WIRE WORK: Totally retooled.

  • WORDS OF WISDOM: Totally retooled.

  • YOU SICK SONOVABITCH: More healing, less often. This is now a more interesting and less tedious perk.

ITEMS
  • Skateboard and Smoke Bomb were both adjusted to match the game-wide changes.
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