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0.2.92 Hath Arisen!

9/14/2015

 
Ryan M.M. September 14, 2015

     Holy bullet-list, Batfellow! Straight to VHS has been updated to version 0.2.92! There's two new tropes, an unusual new villain and lots of improvements!


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Updated! 0.2.91

8/20/2015

 
Ryan M.M. August 20, 2015

     Hey, look! It's Straight to VHS version 0.2.91! Hell yeah! Time to see what's in the bag!

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Dawn of the Villains! Version 0.2.9 is here

7/25/2015

 
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Ryan M.M. July 25, 2015

     Straight to VHS is more visually arresting (not saying much) and more nefarious (that's a good thing?) than ever, thanks to the brand new 0.2.9 update! 

The improved "Bad Guys" section and the fledgling Villains section are the headliners, but there is indeed a bit more. Let's roll back the curtain and see what's on offer!

Changelog, ho!



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Version 0.2.8 Walks Among Us!

6/7/2015

 
Ryan M.M. June 7, 2015

     Straight to VHS has received another coat of polish as it inches its way to glory! Let's take a look at the update notes, shall we?

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Surprise! 0.2.7

4/30/2015

 
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Ryan M.M. April 30, 2015

     Hot on the heels of 0.2.6 is what I can honestly say is the absolute newest version of Straight to VHS so far! Version 0.2.7 doesn't just have a catchy name, it comes with these fabulous new features!!!!!

  • Better formatting for Tropes and Perks. This was aided by...
  • ...the birth of the term “Cinematic Actions”. It’s just a codification of limited-use actions like Push it to the Limit and those granted by Tropes and Perks.
  • Added a few Perks (Deceitful, Photographic Memory, The More the Merrier).
  • Light nerfing of a few tropes.
  • Light buffing of a couple tropes.
  • Made the example difficulties (pg. 37) more neutral in regards to the level of realism vs. over-the-top madness.
  • Laser Hawk and Vexius added to the example bad guys.
  • Tweaked some language, including the stat descriptions.
  • Tweaked the Weapon Workshop and some example weapons.
  • Fixed some typos and formatting blemishes.
  •      
         With that all in mind, this might be the most minor Straight to VHS update so far. My attention is now pretty squarely on getting Bad Guys up to code. I think I've actually worked out a decent method of calculating and indicating the overall strength of bad guys and how they compare to any number of PCs with any number of montages. But this is something that just absolutely needs playtesting. So, gimme and my guinea pigs some time and I'll be able to bring you a really meaningful update in 0.2.8. Rest assured that by the time I've got the Bad Guys all figured out, I'll have other improvements and additions ready to go too.

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