It's a little bit late (not even a fortnight), but Straight to VHS version 0.3.7 brings some welcome streamlining to the game's action sequences. Let's have a look at the change log!
One month after the last update, Straight to VHS has been updated to version 0.3.6. The biggest change this update brings is the removal of reloading as a game mechanic. I think there were some nice qualities to having reloading, but for most other players I talked to, the good was outweighed by the bad.
A few other things happened too, but I'll let you see for yourself in the changelog below. I do wanna give a heads-up for the future though: Some personal matters are going to be digging into StVHS development and playtest time in the next couple of months (life is crazy, yo). I'm still committed to monthly updates through at least the end of the year, but the time frame for launching a crowdfunding campaign might get knocked back a month or two. I've been eyeing March, but something like May is a possibility. EDIT: Formatting issues have now been fixed!
Sorry for the long wait everyone, but Straight to VHS version 0.3.05 is here at last! As well as an update, today's gonna bring another change as well: monthly updates! Straight to VHS updates are going to become a more regular occurrence through the end of the year. This doesn't mean content will be shoveled out regardless of its level of completion, merely that whatever is ready to be released, will be released. So look forward to the next update on or before September 18th. Now, let's take a look at the changelog for today's update. In what is surely the fastest numbered update in Straight to VHS history, version 0.3.04 brings added functionality This is mostly a quality of life update, but there's a couple small changes to the game that are sneaking in too.
GAME-WIDE CHANGES
TROPE/PERK SPECIFIC CHANGES
This latest update brings important changes to Push it to the Limit. The short version is that player characters can no longer throw up their 1/2 total HP shield once per scene. Also, when you do use your once-per-day Push it to the Limit, you won't just be healing, you'll actually be gaining epic dice. It's more fun, more dangerous, and more bad-ass. Oh, and there's other stuff.
GAME-WIDE CHANGES
TROPE/PERK SPECIFIC CHANGES
|
|